Algebra Unit A3
The Coordinate Plane & Slope
Plotting points, the slope formula (rise over run), the four slope types, and intercepts.
Every point on the plane has an address — the ordered pair (x, y), read x-first then y — and the two axes cut the plane into four quadrants. Slope measures how steep a line is and which way it tilts, taken as rise over run, the change in y divided by the change in x. A line can tilt four ways — positive uphill, negative downhill, zero for a flat horizontal line, and undefined for a vertical one. Intercepts are where a line crosses the axes, and to find one you set the other variable to zero.
Builds on: A1 · Linear Equations (one variable)
Giving numbers a place to live
“Meet me at 5th Avenue and 3rd Street.” Two numbers, one exact corner — a city grid turns any location into a pair of numbers, and that trick is the whole coordinate plane. Take the number line you’ve used since F1, lay a second one across it vertically, and let them cross at zero: the horizontal x-axis, the vertical y-axis, meeting at the origin . Now every point on the page has an address, an ordered pair : x first (how far over, left or right), then y (how far up or down). Say it as “over, then up.”
The order is pure convention — nothing about makes it more “horizontal” than — and that’s exactly why and are so easy to swap: the two numbers carry no visible labels. The convention is alphabetical ( before ) and universal, so drill the habit now, while it’s cheap. The axes also slice the plane into four quadrants, numbered counter-clockwise from the top right.
Plot , then — genuinely different places. Then try : a point sitting on an axis belongs to no quadrant at all.
Slope: steepness as a number
Building codes say a wheelchair ramp may rise at most inch for every inches it runs forward. That ” per ” is a rate — the unit-rate thinking from F6 — and drawing it on the grid gives the rate a shape: a line whose steepness is the number. Slope (written ) is exactly that:
Concretely: a staircase line passes through and . Going from the first point to the second, you travel upward (the rise) while covering across (the run): the slope is — two units of climb per unit forward, everywhere on the line.
One discipline keeps the formula honest: subtract in the same order top and bottom. Rise and run are signed journeys — up or down, forward or backward — made between the same two points. Mix the order () and you’ve measured the climb on one trip but the distance on the return trip: for our staircase that computes , calling an uphill line downhill.
The sage leg is the run (across); the terracotta leg is the rise. Drag upward and predict the slope before the readout settles; then drag below and watch the sign go negative while the triangle flips.
The four kinds of slope
- Positive ↗ — uphill left to right (rise and run share a sign).
- Negative ↘ — downhill (rise and run have opposite signs).
- Zero — — a flat, horizontal line: the rise is , so .
- Undefined | — a vertical line: the run is , and dividing by zero has no answer.
The classic mix-up is the last two, and everyday language is the culprit: a flat road and a vertical wall can both be described as having “no slope.” But they’re opposites. A flat road has a perfectly good steepness — zero, a real number you could walk all day. A vertical wall breaks the question itself: with no run at all, “rise per run” divides by zero, and the slope is undefined. Flat is a zero; vertical is a shrug. Tap the preset chips in the tool above (positive ↗, negative ↘, zero —, undefined |) and check each triangle.
Intercepts — where the line meets the axes
Two points on any line matter more than the rest: where it crosses the y-axis (the y-intercept, a point ) and where it crosses the x-axis (the x-intercept, ). The address system tells you how to find them: every point on the y-axis has , so set the other variable to zero. And intercepts mean things. If a line charts your phone bill against data used — climbing $ per gigabyte — its y-intercept is the bill at zero usage: the $ fixed fee, sitting on the axis before the line even starts to climb. The Slope Calculator reads both intercepts off any two points for you.
The one thing to remember
A point is an address — over, then up. A line’s slope is a rate with a shape: rise over run, subtracted in the same order, positive uphill, negative downhill, zero flat, undefined vertical. And the intercepts are where the line tells its story to the axes: set the other variable to zero to hear it.
The coordinate plane
Two number lines cross at the origin : the horizontal x-axis and the vertical y-axis. Any point is named by an ordered pair — x first (left/right), y second (up/down). “Over, then up.”
The axes split the plane into four quadrants, numbered counter-clockwise from the top-right:
| Quadrant | Signs |
|---|---|
| I | |
| II | |
| III | |
| IV |
Slope — the steepness of a line
Slope is the rise over the run: how much the line goes up (rise, the change in ) for how much it goes across (run, the change in ).
Label your two points and , then subtract in the same order top and bottom.
Worked example — through and
The four kinds of slope
| Line looks like… | Slope | Why |
|---|---|---|
| Uphill ↗ (left to right) | Positive | rise and run share a sign |
| Downhill ↘ | Negative | rise and run have opposite signs |
| Flat — horizontal — | Zero | rise , so |
| Straight up ⏐ vertical | Undefined | run — can’t divide by zero |
Intercepts
Where a line crosses an axis:
- y-intercept — where it crosses the y-axis. Here . Written as the point .
- x-intercept — where it crosses the x-axis. Here . Written as the point .
To find an intercept, set the other variable to . These show up constantly in the next units on lines and functions.